Muddy track and the EQ?

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micronink
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Muddy track and the EQ?

Post by micronink »

Not sure if this has already been posted or not, didn't run across anything in the search..

My track is sounding muddy, I know this is due to some of the sounds spanning across ranges when they should only be in a certain range.. eg: hi hats in the hi range.

I'm still new to producing and i'm not sure which range I should EQ each sound. Is there a rule of thumb or a chart for which I should go by? I know it will depend on the type of sound and the song.
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Shoma
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Post by Shoma »

You can play each track as a solo and use a Frequency Analyzer to see what frequency range the specific instrument uses.

Mostly you can find some "EQ Charts" they are only helpful to understand the basics. Heres an example:
16Hz – 60Hz = SUB BASS
This is the super low-end that can be felt physically by your body on a good subwoofer/sub-bass system. Sounds with these frequencies are the most powerful ones, and they will take up a lot of room in the mix. Use this range to fatten up your kick drums or sub-bass patches. Too much volume in this range makes your mix sound «muddy.»

60Hz – 250Hz = BASS
This is where basslines and kick drums have their most important sounds. A common problem is that the bassline and kick cancel each other out due to PHASE problems (easily demonstrated when DJ-ing, if you play two tracks and have them beatmatched, it's important to cut one of the tracks' bass level or else the kick drums will cancel each other out and the overall bass level is lowered). A useful trick then is to try PHASE INVERSION on either the bassline or the kick drum, compressing the kick and bass together and/or avoiding to place a bass note on top of a kick drum. This range should also be lowered in most other sounds like guitars, synth lines and vocals so they don't interfere with the kick and bassline. Too much volume here makes the mix sound «boomy.»

200Hz - 400Hz
Too much volume here will cause vocals to sound muddy and unclear. Cut this to thin out drum parts like snares, hi-hats, percussions and cymbals, boost to make them sound warmer or more «woody.»

250Hz – 2kHz = LOW MID or MID-LO
Most instruments have their «darkest» parts here; guitars, piano, synthlines. Boosting around 500Hz – 1kHz can sound «horn-like» while boosting 1kHz – 2kHz can sound metallic.

400Hz - 800Hz
You can reduce some of these frequencies on the master mix to make your overall bass level sound tighter. Boost or cut here to fatten up or thin out the low end of guitars, synthlines and vocals.

800Hz – 1kHz
Here you can also fatten up vocals and make them sound warmer, in a different way than the previously mentioned method. Boosting around 1kHz helps add to the «knocking» sound of a kick drum.

1kHz – 3kHz
This is the edgy part of a sound, boost (gently!) here to define guitars, pianos, vocals and add clarity to basslines. Cut here to remove painful mid-frequencies in vocals. This frequency range is very hard on the ears, so be careful not adding too much volume here!

2kHz – 4kHz = HIGH MID or MID-HI
Vocals have a lot of sound in this area, the sounds «B», «M» and «V» lie here.

3kHz – 6kHz = PRESENCE
Plucky, fingered guitars and basslines can be more defined by boosting in this range. Cut in the lower part to remove the hard sound of vocals. Cut in the upper part to soften/round off sounds, and boost to add more clarity or presence to a sound. Boosting here helps defining most instruments and vocals.

6kHz – 10kHz = HIGH
Boost this area to add more air and transparency to a sound. Crispness and and sparkle can be added by boosting this range on guitars, strings and synth sounds. Snares and bassdrums also benefits from boosting this area. In vocals, cut some of these frequencies (a de-esser plugin does this easily) to remove the hissing sounds. The sounds «S» and «T» lies between 6kHz and 8kHz and too much volume there will make the vocals stressful on your ears.

10kHz – 16kHz = HIGH
This frequency range is where the crispness and brightness of sounds lie, and hi-hats and cymbals are the dominant drum parts. You can boost here to add even more air and transparency to sounds, and cut here to remove noise and hissing sounds which is unwanted in a bassline, for example. Pads and atmospheric sounds benefits from a boost in this range to make them sound brighter. Be careful not to boost too heavily, or else the mix will sound noisy.
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Post by micronink »

:D This information has proven to be very helpful thanks so much :D
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Post by Measax »

200-800hz is usuall the eq area that causes a track to sound muddy. I have been having some good results from shelving kiks down to about 200 around -6 db and rolling off bass up to 180-200 around -6 -8 db. I like to push my kiks up slightly at 500-600 to get that pop when needed.

and depending on the type of bass 60 to 250 really isn't correct because in techno the low end often comes from the kick. But if you have a low sub bass in a track that has a sweet spot in this area that you like I would avoid boomy 808 kiks because they will compete to much and that will also eat up headroom and cause you track to sound crappy. so in the case where you have a massive sub bass, I like to refer to a studio one track with lots of sub, the kik often shouldn't hit to hard in the area the sub is and I would trim the release back quite a bit. and let the kik set over the bass . So it would be a punch less boomy kik because all the low rumble is provided by the bass. For me though, I usually have the bass above the kik (several kiks really).

It will also help to roll off sounds that shouldn't have low end like hats and some synts in areas that compete with the bass and kik.

good luck.
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Post by skept »

micronink wrote::D This information has proven to be very helpful thanks so much :D
yeah this is a good start. try filters along with eqs as well. filters will help more in my opinion.

nearly every track in a song i write has a hp filter, a lp filter and an eq on it.
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Post by micronink »

Measax wrote:200-800hz is usuall the eq area that causes a track to sound muddy. I have been having some good results from shelving kiks down to about 200 around -6 db and rolling off bass up to 180-200 around -6 -8 db. I like to push my kiks up slightly at 500-600 to get that pop when needed.

and depending on the type of bass 60 to 250 really isn't correct because in techno the low end often comes from the kick. But if you have a low sub bass in a track that has a sweet spot in this area that you like I would avoid boomy 808 kiks because they will compete to much and that will also eat up headroom and cause you track to sound crappy. so in the case where you have a massive sub bass, I like to refer to a studio one track with lots of sub, the kik often shouldn't hit to hard in the area the sub is and I would trim the release back quite a bit. and let the kik set over the bass . So it would be a punch less boomy kik because all the low rumble is provided by the bass. For me though, I usually have the bass above the kik (several kiks really).

It will also help to roll off sounds that shouldn't have low end like hats and some synts in areas that compete with the bass and kik.

good luck.
ah yes, i think i am starting to understand the concept a bit better now.

After trying the suggested feed back from everyone my mix is starting to sound better, but I am still having a problem with "Boomy" kicks. Oh yeah and the program I am using is Ableton 6

I found a sample of what type of sound I am going for. I like how the kick is heard clearly but not too over powering. Obviously I don't want to copy his sound, but the concept behind the sound is what I'm trying to achieve if that makes sense?
http://mp3.juno.co.uk/MP3/SF255825-01-01-01.mp3

and thanks to everyone for the helpful info :D
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Post by New Guy »

it could be that, thats a layered kick, it has short sine wave on top of it.

sounds like an 808 ish kick, but i could be wrong.
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Post by Gareth_T »

Great Infomation
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