vst / direct x

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plaster
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vst / direct x

Post by plaster »

could someone please shead some light on the differences between those two plugin formats? i notice that every instalation offers those two options, but i never really knew what's the main difference. :?
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Torque
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Post by Torque »

Direct x plugins predate vsts and were created by Cakewalk to work with their programs.

VST plugins were created by Steinberg to work with thier programs.

RTAS plugins were created to work with Pro Tools.
plaster
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Post by plaster »

sergeant detriot saves the day :D

thanks man.
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4am
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Post by 4am »

mmhh.... if i remember right directX drivers were originally created by microsoft, they were used for videogames...
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Post by Robot Criminal »

as they are now
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Post by cyborgk »

Torque wrote:Direct x plugins predate vsts and were created by Cakewalk to work with their programs.
BZZZ ... incorrect!!! The person who stated that DirectX was created by Microsoft is actually right. Cakewalk just used the format.

DirectX is not, in fact, just an audio plugin format, it is a way for Windows programmers to access all the audio-visual functions that the Win platform offers. Or, as the website puts it, "The power of multimedia in Windows, DirectX gives you the best possible experience with graphics, sound, music, and 3-D animation." More info here:
http://www.microsoft.com/windows/directx/default.mspx

So, the point is, building DirectX plugins to process audio is just one little facet of DirectX. I've never programmed directx but I hear from programmers that it's annoying to work with, being that it's by Microsoft and all.
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