hey, i have listened to your track...
niiice bassline.
i whould play some games with mid-high frequency sounds, and also add some limiting to uplift the whole thing a little.
let's see what other users say...
byee.
oh shiit... wicked trakc, especial with the reversed reverb on the hats here and there. bassline is quite simple, but drives the piece really great. did i hear some subtle chords in the background?
aweosm!
Drop the idea of becoming someone else, because you are already a masterpiece.
i've been grabbing almost everything you've posted since the beginning of june and i must say that you've improved tremendously in a short period of time. this is my favorite of yours to date. it's still missing that element of good mastering. i think i'm going to give it pass if i have time today and see what it does.
a track like this needs some more rests, though. minimal stuff in this vein requires a lot of rests to stay interesting. the overall feel is fucking great, but it drags for a few measures at points. i'd also recommend that at the end of a rest, do a single-serving of a unique sound to reintroduce the elements, and then play on that sound a bit over the next few measures. this establishes "phases". and never have all the same elements running for consecutive "phases". this makes the music regenerative and therefore listenable and interesting for longer periods of time. make the listener constantly anticipate, seldom delivering it all at once. does that make sense?