ya... or you could goto
http://cymbalsonly.com/
and
all of the big three have samples of every single cymbal they make
like
http://www.paiste.com/e/cymbals.php?cat ... menuid=233
i love rides but i hate synthetic rides
Rides tips
Nice websites... I actually bought a ride the other day and some small condensors! oh so fun... I wish I could have kicked down for the $400 ride! lol... but regardless each ride has a sound of their own... so I figured I can eventually get some more!Keagan wrote:i love rides but i hate synthetic rides
![Smile :)](./images/smilies/icon_smile.gif)
also you can play the ride with different sticks... i got some brushes and some sticks. oh so fun.
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http://soundcloud.com/kirkwoodwest
http://soundcloud.com/kirkwoodwest
I don't do it like that, it's too much work, I have experimented though.Opuswerk wrote:@AK:
your way of doing things seems a tad far reached to me...
Why don't you use drum racks directly in live and map a few macros to the elements you want to automate? Setting up mute groups is dead easy there. Anyhow to each his ownI personally like to keep things as simple as possible.
Also adding a tad of chorus and flanging can add some wooshiness (if that makes sense) to the whole and glue it together.
Sidechaining rides can help a lot too, can add the movement one might not expect to hear when playing. Now you make me wish I had done that in that track, but it's already been mastered
In regard to what I was saying earlier, it was still only 1 ride sound but if you were using real rides, you will know theres a different sound the harder it is struck. You get more of a bell sound when it's hit harder and a softer sound when struck lightly. Having a few samples assigned to the same note will trigger different ones the harder/softer you press the key.
It probably wouldn't benefit synthetic rides much but I guess it all depends on how realistic the ride part should be.