Rides tips

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Keagan
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Post by Keagan »

ya... or you could goto

http://cymbalsonly.com/

and

all of the big three have samples of every single cymbal they make

like

http://www.paiste.com/e/cymbals.php?cat ... menuid=233

i love rides but i hate synthetic rides
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hydrogen
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Post by hydrogen »

Keagan wrote:i love rides but i hate synthetic rides
Nice websites... I actually bought a ride the other day and some small condensors! oh so fun... I wish I could have kicked down for the $400 ride! lol... but regardless each ride has a sound of their own... so I figured I can eventually get some more! :)

also you can play the ride with different sticks... i got some brushes and some sticks. oh so fun.
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Keagan
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Post by Keagan »

yeah, and if you invest in a good ride you can always keep reselling it and getting a different ride once you get sick of it
AK
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Post by AK »

Opuswerk wrote:@AK:
your way of doing things seems a tad far reached to me...
Why don't you use drum racks directly in live and map a few macros to the elements you want to automate? Setting up mute groups is dead easy there. Anyhow to each his own ;) I personally like to keep things as simple as possible.

Also adding a tad of chorus and flanging can add some wooshiness (if that makes sense) to the whole and glue it together.

Sidechaining rides can help a lot too, can add the movement one might not expect to hear when playing. Now you make me wish I had done that in that track, but it's already been mastered :(
I don't do it like that, it's too much work, I have experimented though.

In regard to what I was saying earlier, it was still only 1 ride sound but if you were using real rides, you will know theres a different sound the harder it is struck. You get more of a bell sound when it's hit harder and a softer sound when struck lightly. Having a few samples assigned to the same note will trigger different ones the harder/softer you press the key.

It probably wouldn't benefit synthetic rides much but I guess it all depends on how realistic the ride part should be.
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