ya... or you could goto
http://cymbalsonly.com/
and
all of the big three have samples of every single cymbal they make
like
http://www.paiste.com/e/cymbals.php?cat ... menuid=233
i love rides but i hate synthetic rides
Rides tips
Nice websites... I actually bought a ride the other day and some small condensors! oh so fun... I wish I could have kicked down for the $400 ride! lol... but regardless each ride has a sound of their own... so I figured I can eventually get some more!Keagan wrote:i love rides but i hate synthetic rides
also you can play the ride with different sticks... i got some brushes and some sticks. oh so fun.
------------------------------------------------------
http://soundcloud.com/kirkwoodwest
http://soundcloud.com/kirkwoodwest
I don't do it like that, it's too much work, I have experimented though.Opuswerk wrote:@AK:
your way of doing things seems a tad far reached to me...
Why don't you use drum racks directly in live and map a few macros to the elements you want to automate? Setting up mute groups is dead easy there. Anyhow to each his own I personally like to keep things as simple as possible.
Also adding a tad of chorus and flanging can add some wooshiness (if that makes sense) to the whole and glue it together.
Sidechaining rides can help a lot too, can add the movement one might not expect to hear when playing. Now you make me wish I had done that in that track, but it's already been mastered
In regard to what I was saying earlier, it was still only 1 ride sound but if you were using real rides, you will know theres a different sound the harder it is struck. You get more of a bell sound when it's hit harder and a softer sound when struck lightly. Having a few samples assigned to the same note will trigger different ones the harder/softer you press the key.
It probably wouldn't benefit synthetic rides much but I guess it all depends on how realistic the ride part should be.