maybe make a rly long reverb tail and send it back to itself (feedback loop) and add bit reduction and distortion along the chain? that should give u like endless noise whatever sort.
or just take audiodamage deverb. or whatever.
my point is, why not just f*in experiment. its not like mastering compression or some tricky eq technique u should "learn from the pro's" or smthn
k rant over
How do you make steam noises for bridging?
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Definitly with you on that one. I've learned that way, and i think that you can develop your own sound easier that way. You might fck up things but then realize it sounds good. It's awesomeRobot Criminal wrote:
my point is, why not just f*in experiment. its not like mastering compression or some tricky eq technique u should "learn from the pro's" or smthn
i think it would be safe to say everyone experiments with their music, its just some things might escape someone and coming onto a forum, specifically a dedicated section on "production", to ask other people who are on said same forum for a tip or push in the right direction, kinda makes sense for that person to do, right? Though sometimes this notion escapes people and what we get is guys cluttering up a perfectly good thread with sh!t like "why dont you just fukin experiment." Wasting the persons' - who needs help - time by having to read that crap, right?
That feedback loop idea is good though too, so thanks.
That feedback loop idea is good though too, so thanks.
Octopi
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I'd say if you get any softsynth, find a hi-hat/snare patch and then play around with the envelope release time you should be able to get that steam sound. In the sample they are running white noise into a high pass filter, as they increase the release time they are also increasing the cutoff of the high pass giving it a thinner sound as time passes, like a pressure release.