How do you make steam noises for bridging?

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Robot Criminal
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Post by Robot Criminal »

maybe make a rly long reverb tail and send it back to itself (feedback loop) and add bit reduction and distortion along the chain? that should give u like endless noise whatever sort.
or just take audiodamage deverb. or whatever.

my point is, why not just f*in experiment. its not like mastering compression or some tricky eq technique u should "learn from the pro's" or smthn

k rant over
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boudo
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Post by boudo »

Robot Criminal wrote:
my point is, why not just f*in experiment. its not like mastering compression or some tricky eq technique u should "learn from the pro's" or smthn
Definitly with you on that one. I've learned that way, and i think that you can develop your own sound easier that way. You might fck up things but then realize it sounds good. It's awesome
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nicktem
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Post by nicktem »

i think it would be safe to say everyone experiments with their music, its just some things might escape someone and coming onto a forum, specifically a dedicated section on "production", to ask other people who are on said same forum for a tip or push in the right direction, kinda makes sense for that person to do, right? Though sometimes this notion escapes people and what we get is guys cluttering up a perfectly good thread with sh!t like "why dont you just fukin experiment." Wasting the persons' - who needs help - time by having to read that crap, right?

That feedback loop idea is good though too, so thanks.
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BlueFog
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Post by BlueFog »

for those kind of sounds use pink noise instead of white. you can control it much better.
suli.belarto
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Post by suli.belarto »

I try and use as much yellow noise as possible, it becomes much rounder and conducive for automation.
::BLM::
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Post by ::BLM:: »

Mate like I said before, check out some synthesis based drum machines. MicroTonic is one that is perfect for doing that sort of white noise stuff. If you need some patches I dont mind giving you some to have a play with.
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nicktem
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Post by nicktem »

No thats cool, dont want patches.
I have worked out how to do it now. Thanks ppl.
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gavin@FAW
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Post by gavin@FAW »

I'd say if you get any softsynth, find a hi-hat/snare patch and then play around with the envelope release time you should be able to get that steam sound. In the sample they are running white noise into a high pass filter, as they increase the release time they are also increasing the cutoff of the high pass giving it a thinner sound as time passes, like a pressure release.
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