mnml-tek electro-tek sample packs, where?

- ask away
User avatar
thomasjaldemark
mnml maxi
mnml maxi
Posts: 2675
Joined: Mon Mar 07, 2005 1:29 pm
Location: Gothenburg, Sweden
Contact:

Post by thomasjaldemark »

bobimpotent wrote:
thanks mate!

...if i free some hdd space i will download them
or why not buy them? :roll:
bobimpotent
mnml newbie
mnml newbie
Posts: 73
Joined: Tue Jun 20, 2006 6:11 pm
Location: poland

Post by bobimpotent »

thomasjaldemark wrote:
bobimpotent wrote:
thanks mate!

...if i free some hdd space i will download them
or why not buy them? :roll:
if was a swede i will certainly buy them, im from poland and stuff like sample cds cost here a fortune and i need to do what i do..

sample packs are gay, i admit. im bisexualist with 15% ^^
mnml-tekkno.electro-tek.fetish-porno
arns
mnml newbie
mnml newbie
Posts: 32
Joined: Sat Oct 01, 2005 1:57 pm
Location: angelmunster,BE

Post by arns »

you can buy ready-made tons of samples already put together if u don't want to make time or courage to make them yourself ... those are called 'tracks', and there perfect to listen to :twisted:

available on cd or vinyl

sorry, but had to get it out of my system
Petar
mnml maxi
mnml maxi
Posts: 788
Joined: Sat Feb 18, 2006 12:44 am
Location: Vojvodina, Serbia

Post by Petar »

yes, buy digital releases and cut the sounds from them or just download loops like DJ KONTE :lol: the talented guy ...

rec a fart and try to make different sounds from it, arrange it and sell :P

use the mic, record sounds .... experiment ... blA :wink:
User avatar
Ruso
mnml mmbr
mnml mmbr
Posts: 176
Joined: Thu Aug 03, 2006 6:23 pm

Post by Ruso »

nothing wrong with taking and modifying samples and resampling them....

there are millions of places to sample from.... circuit bent toys, shaking a cd player arround and recording the skips.... fucking arround on a turntable.... recording tv programs... video games.... or simply chaining up all your gear together and making everything modify everything else press record on the computer and start turning knobs and pressing buttons.

the thing about samples is it doesn't matter how good they are if you don't understand the concept of rhythmatically putting them together... Don't matter how crapy the samples are if you're a master at sampling you can make great use of them..

the problem with using sample cd's is the fact that somebody's got the same cd and they might use that same sample in a simmilar way...


anyways I was thinking about getting this cd collection called Concept FX, it's the most potent samples Ive heard in a long while BUT, with some creativity I managed to get my own set. fck buying samples.
User avatar
sidney frost
mnml newbie
mnml newbie
Posts: 14
Joined: Thu Feb 08, 2007 6:29 pm
Location: Mpls
Contact:

Post by sidney frost »

Petar wrote: experiment ... blA :wink:
Nuff said...
User avatar
Farabee
mnml newbie
mnml newbie
Posts: 87
Joined: Mon May 07, 2007 11:04 pm

Post by Farabee »

Engineering your own drum samples is an utter waste of time imo. Synthesizers have been around since the 60s, you can't come up with a kick, snare, hi-hat, what have you that hasn't already been done before and done better by one of the million pieces of gear or VST patches out there.

Even then there are always basic rules...a kick drum is a low-frequency sine wave of variable length with something in the midrange over it to announce its presence. Good snares are usually some color of noise with a very sharp attack and usually short decay amplitude envelop, unless going for effect, boosted in the 2K-3K range. Rarely does a good snare have a tonal element to it. I can go on like this all day long, but you get the point.

Synthesizing these basic sounds is like reinventing the wheel, which no matter what you say, no mnml producer does. You CAN do it but as stated above, it's just a waste of time and you won't get better results. Now, if you want FX or tonal elements, go nuts with the synths. Sampling is also a viable solution no matter what people say, but please try and put your own original spin on it, via preprocessing in Wavelab/Soundforge or some other assorted program, or postprocessing via effects in your track. Field recordings are a good idea.
s.k.
mnml maxi
mnml maxi
Posts: 930
Joined: Wed Jan 31, 2007 5:20 pm

Post by s.k. »

Farabee wrote:a kick drum is a low-frequency sine wave of variable length with something in the midrange over it to announce its presence.
edit: ok i am deleting my previous comment because i dont want to be rude and i appologise for that, but you are simply wrong.
Post Reply