Very nice s.k. What did you make that kick with?
I can get an almost exact ( barring pitching ) kick with Lives Operator synth - and in fact, I use it a lot.
But because it's a synthesized kick, I find the transient never quite pulls through the mix as much as a sampled one. One could argue that if you built a track around the kick, you'd mix accordingly and perhaps harmonically.
My own personal view is that the transient doest really produce an audible pitch that is relevant to the fundamental frequency, it provides the punch and character ( because that's what you hear right away ) but the decay itself is the key IMO. That's what I sample attack times and synthesize decays.
Whilst you were correct ( earlier ) in saying that I am essentially capturing harmonics not present in what i am doing, those details are too short lived to be of any auditory relevance to the human ear, I might sample a kick in the middle of a busy mix and then trim it right up and slap a synthesized decay on it and bang it in my mix, the sustained part of the sample is what the ears perceive in this case - and I know we perceive transient information but the details in this type of scenario don't even register. It's all about punch to my ears and I can hear perfectly right up to about19k.
Anyway, I'm sidetracking here, so forgive me for that..... I explored my ways f synthesis and sample ( I have used synthesis alone at times too ) but I don't think you have talked about what you do for your kicks.
( Off topic - I'm buying a machinedrum and a monomachine in July so hopefully, I wont have to consider such things again lol )