thanks for the feedback!
cheers
Search found 57 matches
- Tue Jun 30, 2009 8:02 pm
- Forum: • members
- Topic: Ck & Lauschpegel - Imperium Galactica
- Replies: 2
- Views: 636
- Wed Jun 24, 2009 9:42 pm
- Forum: • producers
- Topic: Question about kicks
- Replies: 74
- Views: 13797
- Wed Jun 24, 2009 4:48 pm
- Forum: • members
- Topic: Ck & Lauschpegel - Imperium Galactica
- Replies: 2
- Views: 636
- Wed Jun 24, 2009 4:06 pm
- Forum: • producers
- Topic: Question about kicks
- Replies: 74
- Views: 13797
- Wed Jun 24, 2009 3:51 pm
- Forum: • producers
- Topic: Question about kicks
- Replies: 74
- Views: 13797
- Wed Jun 24, 2009 3:44 pm
- Forum: • producers
- Topic: Question about kicks
- Replies: 74
- Views: 13797
- Wed Jun 24, 2009 3:17 pm
- Forum: • producers
- Topic: Question about kicks
- Replies: 74
- Views: 13797
- Wed Jun 24, 2009 2:36 pm
- Forum: • producers
- Topic: Question about kicks
- Replies: 74
- Views: 13797
you put a kick in one track and turn it off. then you load operator or another synth in another track and create a clip with the lenght (i use mostly 0.1.0) and the note you want. then load gate on the operator track and select sidechain + kick track (post fx). wet 100 %. i set up 0.6 for attack, 65...